![]() ![]() This passive will take up three skill points. If our character has been Healthy for a minimum of four seconds, both you and your Minions will get 12% Attack Speed. ![]() If our character is Healthy this bonus will be doubled. With three skill points in Drain Vitality, our Lucky hits will give us a 25% chance to Fortify for 8% of our total HP when we hit enemies with Blood skills.Īll your Blood skills deal 15% more Overpower damage after we add three skill points here. When Healthy all of our Blood skills will deal 18% more damage. One skill points is all that’s needed here to get 10% Healing increase when below 50% Life. ![]() Two skill points in this passive skill will give us a 4% damage buff towards Close enemies while reducing the damage they deal to us by 6%.Īfter adding three skill points here, we will deal 12% increased damage to Distant enemies. Fueled by Death will take up three of our skill points. This passive increases our damage output by 9% for six seconds after we consume a corpse. Three skill points will be required for this passive to give us six Essence whenever we consume a Corpse with any of our other abilities. When facing off against a Boss this chance will be doubled. ![]() Three points added here will increase our Core Skill damage output by 15% for a 9% increase in Energy cost.Īfter adding three skill points to this passive, we get a 12% chance on our Lucky Hits to create a Corpse which is great for our other abilities that require them. Unliving Energy gives us an additional three Essence. We will add a single point into this passive to access the rest of the three. Whenever our character has been Healthy for the past 15 seconds, the next Blood skill you cast will Overpower. This Key Passive will give us a 10% increase in our Maximum Life. ![]()
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